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For the lenses, we calculate lens distortion parameters. Here, for the color, we calculate color parameters for images and lenses, depending on exposure, aperture, iso.
When we looked at feature requests from users, we found out that it was more important for you to be able to work fast in the editor than to render fast. Rendering can be run during night, but if you need to edit a panorama, you need to be behind the screen. So we decided to concentrate on how we could accelerate the editor. The fast editor is the result of that speed up. Again, that's not really a visual feature, as everything again is behind the scene. You will just see a new flag in general setting that says, fast editor, enabled or not.
By default, it is on, of course. So, how does the fast editor work? We use clever gpu techniques to be able to get you instantaneous feedback in the editor. It is really, really fast. We've always cared about the visual comfort when using our software, and the experience should be enjoyable during use. Our software should adapt to that evolution.
We use Qt for almost all our software. It happens that Qt has provided this only really recently, with Qt 5. Our software relied on Qt 4. It wasn't possible to make the switch before, as it does impact a lot of the codebase. We could only plan the switchover for a major update, as it also impacted the minimal OS configuration needed for the software. The switch also accelerates every part of the software related to displaying something on the screen.
With this upgrade of Qt, we are also ready for Windows 10 and Mac Yosemite. In the Autopano engine, we are still the only stitcher that has an automatic anti-ghost algorithm that works for small projects, up to gigapixels. We decided to work on this algorithm to make it even more efficient and usable. What we did: Seams visual feedback : you can actually see where the anti-ghost algorithm decided to put the seams between images. Working in the mask editor is improved now.
Stability of anti-ghost decisions : in previous versions, it could happen that the decision taken by the antighost algorithm in the editor, was not the same as the one taken during the rendering. This was not acceptable anymore if you have a visual feedback on seams. The problem with having the same decision is that a render is needed for the whole panorama before we can display anything on the screen even if the editor is opened on just a small part of the panorama.
The whole panorama influences the antighost, not just the displayed zone. So, even if it means an initial, global slow down of the preview at first, we decided to do a quick render of the global panorama when opening the mask editor so we can guarantee to display the real seam locations.
You can also notice that when zooming into the realtime preview, the seams will refine themselves depending on the zoom factor, but they won't change location anymore. With these 2 improvements to the anti-ghost system, managing ghosts is really better. And we think that it is way faster than painting into input images.
We were asked several times to add that feature. But with these improvements, we are waiting for feedback to see, if it is still considered needed or not. We are only doing fixes now on 3. X of Autopano Engine, as we are already working actively on next version 4.
We're quickly releasing an update of the lastest version for fixing an issue in GPU rendering. It could happen that large-focal fisheye pictures were not projected well. This high end camera is mainly used for photogrametry and forensic. With this plugin, you can have a fully automatic workflow with this camera. It supports batch stitching, as well as bracketing.
You first need to develop iStar Raw format with software provided with the camera and then, you can use this plugin to get a nearly perfect stitch in any case. It raises the quality of stitching in several areas and you should see the difference. To be able to get a perfect stitch, we need to detect and validate controls points on all images you put in the software. This analysis has to be done cleverly and fast as you don't want to wait too much.
So we worked a lot on detection algorithms. This might be the most visible change in this autopano release. You'll see several new tabs when entering the control point editor.
At the same time, with the improvements made, you'll probably need to go in the control points editor less than before. With the old XML import for Papywizard, we could still have some issues coming from differents causes, but also because we introduced the new optimizer in v3. But now, we have:. Beside some translations that are missing, the 3. Today, we are launching a new release fixing the latest issues reported by our users. It also contains some improvements. In a few weeks, we will release the first beta of version 3.
Stay tuned, it will not take long to get it. Today, we are launching a new fix release for the latest issues reported by our users. We added a new option in the general settings to be able to use a reduced texture size while editing a panorama.
This option is here to help you work with GPU on smaller configurations. The mask tool is a great tool but some helpers were needed to be able to improve the usability. Features of Kolor Autopano Giga 4. Next BitMedic Pro Antivirus 3. Leave a Reply Your email address will not be published.
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